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But my dreams they aren't as empty
As my conscience seems to be
I have hours, only lonely
My love is vengeance
That's never free
 
 
clean slate... a new start.. start over....

     x
 
  Well maybe i should ?
 
Maybe i should learn how to be alone and not go insane
 
stop trying to find someone who completely understands me because I will just be dissapointed with the results
 
xoxo -brianne


Published On: 1/2/2008
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South Jordan Skate Contest Results (JUNE 30th 2007)

Thanks for all the contestants and spectators for showing up and supporting technique in the annual South Jordan County Fest Contest.

Beginner

 

Top 20
1. McCabe Jensen
2. Mitchell Schultz
3. Colton Nelson
4. Cameron Anderson
5. Maxwell Schultz
6. Conner Sprouse
7. Micheal Mortensen<----wooo! lol
8. Topher Moreno
9. Jace Call
10. Josh Lowery
11. Kyle Kenner
12. Marcus Ria
13. Jacob Almodova
14. Jesse Kinder
15. Mathew Skinner
16. Dallas Morgan
17. Johnny Knucsen
18. Lucas Brown
19. Ryan Snoddy
20. Michael Marchand

Intermediate

Top 12
1. Justin West
2. Scott Kenner
3. Eric Nguyen
4. Christian Mcrtchan
5. Spike Moreno
6. Nico Deguzman
7. Garret Martinez
8. Isiah Salazar
9. Cassey Ross
10. Cody Cornia
11. Jacksen Larson
12. Sean Winkowski

Expert
Top 10
1. Caleb Orton
2. Danny Sook
3. Kevin Fedderson
4. Jason Gianchetta "Cheese"
5. Matt Fisher
6. Brad Dunn
7.Austin Namba
8. Brandon Hobush
9. Beau Davis
10. Trent Ashton

Best trick was cancelled do to Chase taking a beating! Chase when you read this Nike SB has some free shoes for you so e-mail or call the shop and we will get you a free shoe voucher. Also we want to know if you're ok!?!



Published On: 9/4/2007
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DRAPER SKATE CONTEST RESULTS


Technique would like to thank all of you for coming out to the first Annual Draper Skate
Contest, hosted by Technique. Below are the results for all three divisions. Skater’s were
judged on difficulty, style, use of all skate park obstacles and consistency. Skate’s were
scored by four judges, the score was then determined on a over all average.
Congratulations to the winners!


RESULTS FOR BEGGINER:
1.Dillon Gunther
2.Trayson Bowers
3.Joe Sandmire
4.Ted Poulson
5.McCabe Jensen
6.Maurice Vanditter
7.Austin Woodward
8.Kyle Kenner
9.Colt Nelson
10.Jaden Jorgensen
11.Jimmy Mcmahon
12.Tyson Black
13.Pablo Rasales
14.Mac Siripong
15.Garret Wooley
16.Rylee Johnson
17.Hasting Madsen
18.Michael Mortensen
19.Carson Hoch
20.Jenner Allen
21.Canyon Macey
22.Conner Parsons
23.Shawn Eddlemon
24.Isiah Sanchez
25.Nathan Martinez
26.Alec Hewitt
27.Devin Baldwin
28.Nolan Hernandez
29.Sebastian Lawerence
30.Brighton Marquis
31.Mike Ruschton
32.Kacey Hebdon
33.Kade Hernandez
34.Jake Morgan
35.Logan Guenther
36.Landon Cloes
37.Dustin Black
38.Mike Black
39.Lane Jensen
40.Joseph Cannan
41.Devun Black
42.Brayden Martinez


INTERMEDIATE CONTEST RESULTS:
1.Nick Meyer
2.Misael Cano
3.Conlin Hooley
4.Ben Mcqueen
5.Chase S.
6.Oton Nhuw
7.Dewey Palmer
8.Scott Kenner
9.Brandon Hobush
10.Cash Banditson
11.Tyler Turley
12.Joe Chamberlin
13.Sean Winskowski
14.Mac Siripong
15.Mitchell Schultz
16.Rennie Mcgregor
17.Jake Romero
18.Evan Ellison
19.Kyle Kenner
20.Austin Comstock
21.Colto Kynaston
22.Brad West
23.Aaron Jacques
24.Mario Cdebaca
25.AJ Gomez
26.Nick Mcneal
27.Kenny Hicks
28.Dalton Parker
29.Bronson Harwell
30.Colton Erickson
31.Cody Cornia
32.Kevin Muniz
33.Vini Marquez
34.Cody Sherer
35.Garret Bell
36.Curtis Wooldrige
37.Carson Darkman
38.Maxwell Schultz
39.Nick Swatzke


EXPERT RESULTS:
1.Zack Silver (Quicksilver)
2.Kevin Fedderston
3.Morgan Hartwell
4.Colin Brophy
5.Alex Whipp (Worm)
6.Beau Davis
7.Holland Redd
8.Jason Gianchetta (Cheese)
9.Zach Hippo
10.Danny Souk
11.Aaron Gailey
12.Colton Brown


BEST TRICK WINNER:
1.ZACK HIPPO
2.Zack Silver (Quicksilver)
3.Beau Davis



Published On: 5/21/2007
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Ski.Colonies.com News: Winter X Games 11 Results
By: ski.colonies.com


 

HOW TO MAKE LOVE

Ingredients:

4 Laughing eyes

4 Well-shaped legs

4 Loving arms

2 Firm milk containers

2 Nuts

1 Fur-lined mixing bowl

1 Firm banana

Directions:

1. Look into laughing eyes.

2. Spread well-shaped legs with loving arms.

3. Squeeze and massage milk containers very gently.

4. Gently add firm banana to mixing bowl, working in and out until well creamed. For best results. Continue to knead milk containers.

5. As heat rises, plunge banana deep into mixing bowl and cover with nuts, leave to soak (preferably NOT overnight).

6. The cake is done when banana is soft. If banana does not soften, repeat steps 3-5 or change mixing bowls.

Notes:

1. If you are in an unfamiliar kitchen, wash utensils carefully before and after use.

2. Do not lick mixing bowl after use.

3. If cake rises, leave town.



Published On: 1/10/2007
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All the little things!: wesc = best new denim brand
By: Evo_Seattle


Just got an email this morning that Wesc was named the best new denim brand in the U.S. I'm not sure how or by which governing body, but here's the link to the announcement: http://www.emailer.se/wesc/1206/?id=739371&email=kirk@evogear.com
 
We've got plenty of Wesc clothing in the seattle store. Come check it out!
 
We also have select Wesc items on our evogear.com site, peep that stuff here: http://www.evogear.com/results.aspx?&bni=0&mfgi=257&avpl=0&avsz=0&avsl=0&OR=1
 
 


Published On: 11/10/2006
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New NAXO AT bindings and BCA climbing skins are now available at evo. I skied the NAXO nx21 last year and they were super solid. Check them out below.
BCA NAXO nx21 AT Bindings - 2007
BCA NAXO nx11 AT Bindings - 2007
BCA Low-Fat Climbings Skins


Published On: 11/2/2006
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Wanaka teenager and rising ski star Jossi Wells proved he is up there with the world’s best after taking first place in the slopestyle event at the NZ Free Ski Open today at Snow Park NZ. 

 

  Canadian Kaya Turski, who is also a pro rollerblader, picked up the winning title for the women’s slopestyle event. Wells (16), who is now New Zealand’s top freestyle skier, displayed an outstanding performance at today’s event, including a switch 720 double nose grab (rotating twice and holding onto the front tips of his skis before landing), a switch 630 (rotating one-and-three-quarter times) before landing successfully on the rail, as well as a switch 1080 (three rotations). “Everything he did was so smooth and so easy. Jossi’s improved so much this year. Last year, he was good, but he didn’t quite have the tricks to take out the big guns. But now, he’s proved he’s one of the world’s best,” Open head judge Jake McCleary said. Wells said his winning run was one of the best he’d ever had. “I’m aiming for the world scene, and this definitely a great competition with lots of international riders. Every little step counts.” Turski (18), has been freestyle skiing for a year-and-a-half. Her winning run included a cork 540 mute grab (spinning one-and-a-half times off axis, grabbing the front of one ski with the opposite hand). She also successfully pulled off a switch 900 (rotating two-and-a-half times) and attempted a switch 1080 - a world-first in women’s free skiing, but unfortunately her ski came off on landing.  “The standard of competition was unbelievable – we were blown away with today’s event. Competitors were all throwing down as hard as they could,” McCleary said. The slopestyle course, designed by Snow Park NZ slopes manager Frank Wells, began with a quarterpipe-style drop-in, down to a custom Snow Park NZ stair feature. Skiers then approached a gap-to-snow box, before moving to a 14m jump, followed by an 18m jump. They completed the course by hitting a flat-down rail and a jump-to-down box, which is the latest craze in free skiing slopestyle and makes for spectacular tricks, such as 900 and 1080 rotations. The NZ Free Ski Open is the southern hemisphere’s largest event of its kind. With park and pipe events now completed, the next stage of the competition the Volkl Big Mountain prelims, which take place at Treble Cone on Friday August 18. The finals will be held at Treble Cone on the first following fine weather day.  

Results: 

Womens   1.       Kaya Turski (CAN)    2.       Tori Beattie (AUST)        3.       Anna Segal (AUST) 

Mens         1.       Jossi Wells (NZ)        2.       Russ Henshaw (AUST)    3.       Alexis Godbout (CAN)  

Images:  Photo credits: Camilla Stoddart/NZ Free Ski Open 

The slopestyle course at Snow Park NZ, which the riders were calling one of the best competition courses they had been on.

Image

 

Kaya Turski (Canada) coming off the jump-to-down box with a switch 360.

Image

 

Jossi Wells completes a switch 900 tail grab with perfection.

Image

 

Jossi Wells mid-way through a switch 630 onto the down rail. 

Image

 

 

 

-ends-  August 16 2006



Published On: 8/16/2006
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WOMEN'S QUARTERPIPE RESULTS
1st - Molly Aguirre - $5,000
2nd - Elena Hight
3rd - Alexis Waite
4th - Meg Pugh
5th - Hana Beaman

HIGHEST AIR - Elena Hight - 12 Feet - Ski Doo Freestyle Snowmobile

BEST TRICK - Alexis Waite - McTwist - Rolex
 
Congratulations to Meg, Liquid Boardwear Pro rider, on her 4th place finish at the Burton Abominable Snow jam quarterpipe contest this past week out in Hood.
 
Last year she won the highest air, this year a very respectable 4th place.  Big ups!!!!!


Published On: 7/10/2006
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									1. Intro

    Producing pictures from ascii is such a strange idea, and yet the results
    can sometimes be quite impressive. Although there are a many different
    forms of ascii art, they all use basically the same ideas to produce
    the end result.

    The techniques I use are based around a few simple rules. These rules
    help me make decisions about which character to use, and where to place
    it. Of course they aren't strict rules, but they make a good foundation
    upon which to build a picture.

    This is not intended as the "definitive" guide to ascii creation, but is
    instead simply an analysis of how I approach the subject.

						
						
						2. Line Art

    Line art is where you represent a picture by just it's outlines and
    details. Comic art is good material for this type of work since you have
    a definite outline to work from. However, any picture can be reproduced
    just by defining it's various boundaries.

    There are many standard characters which can be applied to this form
    of ascii art. These are the most obvious ones:

    / \ | - _ + ( ) < > , . ~ ^ " V X T Y I l L : ` ' ! j J 7

    Start by finding an area of the picture which is fairly simple. From
    there, work your way around the perimeter creating an outline using
    just these "basic" ascii characters:

    / \ | - _ ( )

    Try to get proportions correct at this stage, because it IS important,
    and the later you leave it the harder it is to correct. You can also
    draw in some of the larger details at this stage, which may help get the
    proportions correct.

    Once you're happy with that, it's time to go over the whole thing and
    work on the anti-aliasing. I like to have *every* line connect up,
    leaving no large gaps such as:

    ~~~~~~~~________

    If I come across an area which has no "ultimate" choice of characters,
    I may decide to add an extra detail there. For example, "near" vertical
    lines are virtually impossible in ascii. Here's some options:

                   |         |        |        |        |
                   |         l        l.       \        l
                    |         I       `|        Y       `L
                    |         |        |        |        |

                 START       ^----------OPTIONS----------^

    As you can see, none of them produce the "perfect" results I'd like.
    In this case, I would try adding some form of detail in there thus
    removing the problem. It doesn't always work, but it's worth a try.

    Near-horizontal lines are much easier (thankfully). Using these
    chars: ( ~"-.,_ ) you can quite easily produce a reasonably decent
    line. The previous (horizontal) example would become:
    __
      "~~"----..,___

    Or at least something to that effect. I usually get very "nit-picky"
    and arrange the comma just before an underscore since it sits down
    one pixel lower than the full-stop ("."). I also like to carefully
    select between the " and ~ since they each have their own distinct
    properties. Avoid using this technique at angles around 30 degrees
    (looks a bit odd), and very slight angles (because it results in a
    long line of dots, and that doesn't look good).

    Actually, the selection of the picture is very important in determining
    how the resulting pic will look. You also have the option of changing
    certain parts of the pic, so that they work better in the ascii format.
    For example, instead of trying to do a near-vertical line, just make it
    perfectly vertical.

    Curves also play an important role in ascii art. Although the standard
    ascii character set does not directly support curves (apart from "(" and
    ")" of course :), you can get some nice curves with a little bit of work.
    Here's the most often used chars for curve creation:

    / \ - _ ~ " . , ' ` ! I l Y

    And here's a couple of sample curves to demonstrate the idea:
                     ___
                 .-~"   "~-.                           /
                /           \                      _.-~
               Y             Y                   ,^
               |             |                  /
               l             !                 /
                \           /             __.-~
                 "-.,___,.-"

                   CIRCLE                SUBTLE CURVATURES

    Some people wouldn't like the use of "Y" and "^", but to me, the
    advantages outweigh the negative aspects. Also note the use of "l" and
    "!" to make the transition from vertical to angled less pronounced.

    I also consider the choice between "." an "," important because it
    affects the smoothness of the line. For example, in the part on the
    above curve: _.- :it looks like a "," may have been a better choice:

                      /             But as you can see here, using the
                  _,-~              comma has altered the flow of the
                ,^                  line somewhat. It now appears as
               /                    more of a "step" rather than an
              /                     angled line.
          _,-~

        CURVE USING COMMA

    Intersections require yet another strategy. Often you'll find that one
    line must join onto another at a place where the join isn't neat:

        "-._ /         "-._ /           Here the incoming line should join
            /              7            onto the main part halfway through
           /              /             a "/". That's where you can use some
                                        other chars. In this example, a "7"
     INTERSECTION        FIX            would work well, as seen in the
                                        example to the left.

    You could also try "Z" "X" "T" "Y" as a replacement, but it depends
    entirely on what is happening around that point as to which char works
    the best. Other chars which work well in these situations are "K" "<" ">"
    "r" "L" "j" "J" and "I" because they all point in at least 3 directions.

    After practice, the anti-aliasing can be done as you are drawing the
    main outline. Not that it really makes any difference.

    That basically covers the outline techniques. The smaller details are
    the next, and final, step. Adding details isn't always necessary, but
    it will be in most cases. Eyes, noses, finger nails, switches, knobs,
    handles, plus a host of other things are usually confined to just one
    or two character spaces, so the choice of chars is quite important.

    Eyes are a common example. You have quite a few different characters
    available which work well as eyes, but it's up to you to decide which
    work best. You need to decide what "emotion" you want to portray, and
    then find an appropriate character.

    As some examples, I have used two "6"'s for a kangaroo, a "bd" combo
    for a horse, a pair of "r"'s for a giraffe and: -=b- :as the eye of
    an eagle. In each case, I tried many different combinations until I
    was happy with the selection:
              .
          /\ /|            .  ,       ___,A.A_  __       _____
         ((.Y(!            |\/|       \   ,   7"_/      /     ~"-.
          \ |/             bd "n.      ~"T(  r r)      Y   -=b-. _)
          /  6~6,         /   _,"n       | \    Y      l      c"~o \
          \ _    +-.     <co>'\          |  ~\ .|       \_.-~"~--.  )
           \`-=--^-'      ~~             |   |`-'                 )/
            \ \                                                   '

    Other details are equally important, and the same technique is used.
    Just trying different combinations of characters until a "solution"
    is found. Sometimes there is no optimum arrangement, so you either
    have to live with it, or rearrange things just enough to give you a
    fresh angle of attack.
              ____
           .-~. /_"-._       This T-Rex head demonstrates how you can use
          / /_ "~o\  :Y      the character shapes to an advantage. The "L"
         / : \~x.  ` ')      at the bottom joins three connections together
           |  Y< ~-.__j      quite well, as does the "Y" at the back of the
         : l  l<  /.-~       mouth. These are things too look out for when
         l /~\ \<|Y          creating a picture, and by using the chars in
          '.-~\ \L|          such a fashion, you can usually get quite a lot
               "--'          of detail into a small area.

						
						
						3. Small/Signature Art

    Smaller artwork requires a slightly different approach than the large
    pieces. Due to the smaller area, you aren't always able to recreate
    a picture perfectly, so a different frame of mind is needed.

    Take, for example, the kangaroo head above. The back of the neck should
    of course be curved, but this was not possible with only two characters.
    In smaller pics however, it's not always necessary to be that detailed,
    it is more important to focus on making the object immediately
    identifiable.

    Small ascii pictures usually start from a simple motif or idea. The way
    certain characters fit together often creates the idea, and once an idea
    is found, you have a base to work from.
            ___
          {~._.~}      This little koala pic is a good example of how a
           ( Y )       relatively simple collection of characters can
          ()~*~()      produce a very "familiar" result. Some experimenting
          (_)-(_)      was done with the eyes, "bow tie" and the bottom "-",
                       with these being chosen simply because they worked the
    best. Different "eye" characters produced different emotional feelings
    (which is how the "Koala Collection" came about), but the simple "."
    resulted in the most familiar appearance.

    Remember, shape is the most important aspect of small ascii art. There
    are so many different shaped ascii characters available that there
                                  is bound to be one which fits the needs
              _ .                 of the picture. This example is a "mini"
           __CL\H--.              Millennium Falcon. Since I'd already
          L__/_\H' \\--_-         drawn a bigger one, I knew exactly what
           __L_(=): ]-_ _-- -     shape it needed to be, and what features
          T__\ /H. //---- -       it needed to make it look like the Falcon.
             ~^-H--'
                "                 Picking out the main features is a good
                                  step, and then find chars which closely
    resemble them. The blasters on top of the Falcon were well emulated by
    the "=" for example. The combination of "CL" worked perfectly as the
    cockpit, as did a simple ":" for the distinctive markings on it's back.

    Simplicity is the key in small art, but that doesn't necessarily make
    things any easier. Many things simply cannot be successfully drawn in
    small sizes, so a touch of planning can sometimes help.

						
						
						4. Solid Art

    Solid ascii art differs from line art in that the resulting image is
    more of a "silhouette" rather than an outline.

    By using a "heavy" character such as: W M H 8 :you build up a basic
    silhouette (filled in outline), and then use other characters to anti-
    alias (smoothen) the image.

    "W" and "M" are the darkest characters in most character sets, but they
    do vary quite a lot and are a bit too bottom/top heavy which ruins the
    effect somewhat. "H" and "8" also produce patterns of similar darkness,
    but result in two different "looks". The "H" is more stark and rigid,
    whereas the "8" produces a more "bubbly" appearance (which prints up
    quite well apparently).

            WWWWWWWW       MMMMMMMM       HHHHHHHH       88888888
            WWWWWWWW       MMMMMMMM       HHHHHHHH       88888888
            WWWWWWWW       MMMMMMMM       HHHHHHHH       88888888
            WWWWWWWW       MMMMMMMM       HHHHHHHH       88888888

    I originally used "M" and "W" since they worked well with the font I once
    used, but now I use "H" because I like its consistency. Other people
    prefer "8", so it's really just a matter of personal taste. Indeed,
    remapping an image from one type into another is quite simple, and should
    not affect the picture at all.

    Different effects can be created by varying the chosen texture over
    various sections of the picture (shading). The choice of character can
    also be based on the subject matter, for example, if money were involved
    the obvious choice would be a "$". Try to avoid using "*" though, as it
    looks a bit cheesy (imho).

    Once the basic shape is defined with the chosen character, the anti-
    aliasing process is next. The most used chars are:

    d b P F 9 V T Y A U _ , . - * ^ ~ " ` ' n a o l L j J k [ ] ( ) : \ / | !

    Each character has a purpose based on its shape, although there are
    cases where no character will produce perfect results. In these cases,
    you either have to make do as best you can, or remodel that particular
    area of the picture, thus giving you a fresh approach.

    Going back to the earlier "curve" examples, here they are in solid form:

                  .adAHHHAbn.                           JHH
                 dHHHHHHHHHHHb                      _.adHHH
                dHHHHHHHHHHHHHb                   ,AHHHHHHH
                HHHHHHHHHHHHHHH                  dHHHHHHHHH
                VHHHHHHHHHHHHHP                 JHHHHHHHHHH
                 YHHHHHHHHHHHP              _.adHHHHHHHHHHH
                  "^YUHHHUP^"              HHHHHHHHHHHHHHHH
                      "~"
                    SPHERE                   CURVED HILL

    It's important to get a good understanding of how best to use the
    characters. The basic forms are as follows:

          _,.aomdAHAbmon.,_     For the upper curves.

            "~^*YUHUP*^~"       For the lower curves.

    The characters: d b P :are all extremely useful, but there is no
    equivalent character for bottom/left. There is, however, four chars
    available which do a decent job: T Y V 9 .The 9 works well for *some*
    char sets, but generally it has a big hook at the bottom so isn't
    quite so useful.

    Notice how I've used "A" and "U" to smoothen the transistion from "H"
    to "d"/"b" (and "Y"/"P" respectively) even though the effect is quite
    subliminal. A minor detail, but it does help. I don't often use "_"
    in these types of pics because of the way it touches the top of the
    "H". It does come in handy sometimes though.

    Side curves require more of an "on the spot" approach. The chars:
    l [ ] : j i :all come in handy when trying to smoothen out vertical
    curves, and I've also seen "(" and ")" used (although I wouldn't use
    them myself). Consistency in contrast is very important.

    Adding details using the solid ascii technique is a bit harder than
    in line art because there isn't the same number of possible choices
    for each position. The letters: a n o :are all very useful because
    they are nice "solid" chars which only occupy the bottom half of the
    character space, but there is no good alternative for the top half.

             dHF^^^      See how the bottom arm fits in with the solid
            dHP          appearance of the main part, yet the "^" (which
           dHBooan       is the closest char available) doesn't look so
                         beefy. Even the "^" varies across different char
    sets, so that leaves just: " ~ : which are of no use at all. In that
    particular case, it is necessary to expand the picture by one line:

              anpoan     Note the use of the "p" to make the effect just
             dHP         that little bit more effective. An "r" could also
            dHP          work well at the end of each arm. Purely cosmetic
           dHBooan       though. Note that if you're using "M" or "W", then
                         "m" and "w" can be used to keep it consistent.

    Details aren't always as simple as that example though (unfortunately).

                   HHHH              aann               .aoon.
           HHHHHHHHHHHHH      aanndHHHHHHP"     "^vaondAHHHHHP"
                HHHHHHH         "~^YHHHHH           "~^SHHHHH
              HHHHHHHHHH          dHHHHHHb          .adHHHHHHh,
                   HHHHHH           ~^VHHHP             ~^VHHHP
                     HH                YHP                 "VP

                 START            HALF WAY           FINISHED

    The different steps can be seen here. Starting by roughing out the shape
    (a wizards head incidentally) using the chosen character. Next, go over
    all the edges making all the obvious replacements. That means using:
    d P b Y V a n :plus the occasional: " ~ :if there's an obvious place for
    it. Just enough to give it some shape.

    The final stage requires a bit more work. Start with "A" and "U"/"V",
    and then the rest is purely experimentation. The "S" was chosen because
    it seemed to have the right shape, although there are many chars which
    could really go there.

    The curve section at the back required quite a lot of work. An "a" seems
    to be the best opposite of "n", and for long stretches, I like to use
    some "o"'s in there just to mix it up a bit. The: "^ :piece at the end
    was an obvious combination, so it was just a matter of finding a char
    to connect the "a" to the "^". As it turned out, "v" was custom made
    for that position.

          WMHI:    .:IHb.      I     Smooth shading can be created by using
          MH[:   .adAHHHI:.   :H     different chars to fade out at the edges,
          HI:  .:IHHHHHI:'  .jIH     instead of the anti-aliasing (which
          Y:     `:YHHI:' .:|IHM     produces hard edges).

    Good "outer" characters are:    . , : ; ' `
    For the transition from solid to outer edge:   I H A U V T Y | i j d b
    n a o [ ]   :or basically anything that produces the desired effect.

    Both line and solid techniques can be combined together, resulting in
    a "comic book" look and feel. Each form of ascii art works well in
    certain circumstances, so why not use this to your advantage. Line art
    for the various outlines and small details, and solid art for large
    dark areas.

						
						
						5. 3 Dimensional Art

    3D ascii art is basically an extension of SIRDS, where you can create
    the illusion of depth on a flat surface. This is achieved by producing
    two slightly different versions of the one picture, and placing them
    a certain distance apart.

                .                 .   Focus Point
               / \
              /   \               x   Where the image appears
             /  x  \
           ---     ---            __  The original pictures on the screen
           /         \
          /           \           /\  Where your eyes are looking
         /             \
        O               O         OO  Your eyes

            PLAN VIEW

    Although the scale and angles are a bit off, the basic principle can
    be seen from the above diagram (seen looking down). The two versions
    of the picture are located on the screen, but you don't look there.
    You need to focus on a point *past* the screen which produces a third
    image at "x".

    This resulting image occurs because of the way eyes work. They can only
    focus on one "depth" at a time, and anything either further away or
    closer becomes blurred. These "blurs" are just two different views of
    the one object produced by the two eyes seeing different things.

    Try this: stand three feet from a wall. Now hold two fingers up about
    one foot from your face, and about 1.5 centimeters apart. Look between
    your fingers, and focus onto the wall. Keep focus on the wall, but
    look into the foreground at your fingers. You should see a ghost image
    from both fingers converging into the center. The trick is to make the
    two ghost images overlap each other resulting in (hopefully) one solid
    image. This image should appear at a different level than the originals:

                           |  |                |  |  |
                           |  |                |  |  |

                       TWO FINGERS         RESULTING IMAGE

    The results from this experiment won't be 100% perfect since your two
    fingers are likely to be different, but it is a good way to understand
    the concept. With a little practice, you should be able to focus on real
    3D pictures without too much effort.

       ---  ---   Note that if you cross your eyes instead of using the
         \  /     above technique, you actually see the picture in reverse.
          \/      This diagram shows the effect from above, and the resulting
          /\      image will appear where the lines cross over. Since most
         /  \     stereograms (STARE-eograms?) are created to go into the
        /    \    screen, looking at them this way will produce an incorrect
       O      O   vision (and is somewhat harder on the eyes).

    That's the hard part out of the way, now a bit about how to create them.
    Getting back to the little koala example (which is a perfect size for
    this type of work), lets bring him into 3 dimensions.

             X         X          Here I have placed two koalas 10 chars
            ___       ___         apart from each other. Generally, a good
          {~._.~}   {~._.~}       distance would be between 7 and 15 chars,
           ( Y )     ( Y )        although you can use any distance you like.
          ()~*~()   ()~*~()       Values outside those bounds tend to be
          (_)-(_)   (_)-(_)       difficult to focus on however.

    The distance determines how much the resulting image sits "into" the
    screen. If the distance is 0 (ie. no separation), the image is neutral
    which means it appears -at- the screen. As the distance is increased,
    the resulting image appears further -into- the screen.

    By having many koalas laid out across the screen (all separated by the
    same distance), the effect becomes slightly easier to focus on. Any
    extra layers should then be added across the whole picture, with the
    result being quite effective.

    The picture is quite boring so far, with just one layer of 3D being
    created, so the next thing to do is to add another layer or two.
    The "tried and tested" approach is to add a "pole" in front of him,
    and since we want it -in front- of the existing layer, each pole
    should be 9 chars apart:
     _        _        _        _        _        _        _        _
    (_)      (_)      (_)      (_)      (_)      (_)      (_)      (_)
     H___     H ___    H  ___   H   ___  H    ___ H     ___H      __H
    {H._.~}   H~._.~}  H{~._.~} H {~._.~}H  {~._.~H   {~._.H}   {~._H~}
     H Y )    H( Y )   H ( Y )  H  ( Y ) H   ( Y )H    ( Y H     ( YH)
    (H~*~()   H)~*~()  H()~*~() H ()~*~()H  ()~*~(H   ()~*~H)   ()~*H()
    (H)-(_)   H_)-(_)  H(_)-(_) H (_)-(_)H  (_)-(_H   (_)-(H)   (_)-H_)
     H        H        H        H        H        H        H        H
    ~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~

    Notice that since the pole is to appear in front of the koala, it
    actually replaces the koala where they overlap. Here's the same pic
    except the pole appears behind the koala:
          _          _          _          _          _          _
         (_)        (_)        (_)        (_)        (_)        (_)
      ___ H     ___  H    ___   H   ___    H  ___     H ___      H___
    {~._.~}   {~._.~}H  {~._.~} H {~._.~}  H{~._.~}   {~._.~}   {~._.~}
     ( Y )H    ( Y ) H   ( Y )  H  ( Y )   H ( Y )    H( Y )     ( Y )
    ()~*~()   ()~*~()H  ()~*~() H ()~*~()  H()~*~()   ()~*~()   ()~*~()
    (_)-(_)   (_)-(_)H  (_)-(_) H (_)-(_)  H(_)-(_)   (_)-(_)   (_)-(_)
          H          H          H          H          H          H
    ~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~

    Now, since the pole is to appear behind the koala, its chars do not
    write over the koala where they overlap. The poles here are 11 chars
    apart, so appear one "step" behind the koala. All layers are built like
    this, and of course I could have the poles both behind and in front of
    the koala in the same picture. Here's a multi-layer example:
          _               _
       .-~ \           .-~ \
      /     \  _      /     \ _
      ~x    .-~_)_    ~x   .-~_)_        This picture has 3 distinct layers:
        ~>x".-~   ~-.   ~x".-~   ~-.     the hat, head and face. There are
         ( /         \  ( /         \    many other examples of 3D ascii
          T  o  o     Y  T o  o      Y   around, plus there are programs
          l   <       !  l  <        !   available for the easy creation
           \  .__/   /    \  ._/    /    of SIRDS.
            "-.___.-'      "-.___.-'

    A quick examination of the above picture shows that the head (circle),
    part of the hat and a part of the mouth are all 15 characters apart.
    The rest of the face is just 14 chars apart, and the top section of
    the hat is 16 chars apart.

    Note that all this information is from pure observation, so it may not
    be 100% accurate.

						
						
						6. Conclusion

    Perhaps there's more to ascii art than
    meets the eye? Before writing this, I                   .
    had no idea just how much thought goes              /\ /l
    into creating ascii pictures, and I                ((.Y(!
    imagine that I haven't even begun to                \ |/
    cover it all.                                       /  6~6,
                                                        \ _    +-.
    Analyzing the work of other people is                \`-=--^-'
    a great way to learn what works, and                  \ \
    what doesn't. Analyzing "art" may seem               _/  \
    like a strange concept, but it does                 (  .  Y
    open your awareness to the art form, and            /"\ `--^--v--.
    it's a great way to learn the various              / _ `--"T~\/~\/
    techniques. I hope that you have found            / " ~\.  !
    my ideas about ascii interesting.           _    Y      Y./'
                                               Y^|   |      |~~7
    In the end however, it's up to the         | l   |     / ./'
    individual artist to work the way they     | `L  | Y .^/~T
    want to, and not necessarily the way       |  l  ! | |/| |   -Row
    someone else would do it. Finding          | .`\/' | Y | !
    your own style is all part of the fun,     l  "~   j l j_L______
    and perhaps this text will aid people       \,____{ __"~ __ ,\_,\_
    in finding that style.                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    :D

						
						
				


Published On: 6/15/2006
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My Journal: June 2006
By: silversnowkat


I've had a lot going on, and just haven't been online much to write about it. So I'll see if I can paraphrase much of it here.

Chalk Art:
This is my first ever attempt at chalk art. I drew it on the wall outside my sisters apartment building.
smallcatchalk[1].jpg

Wrist still pains me, grrrrrrrrrrrr

So my wrist is STILL giving me problems; pain, immobility, unable to grip on the pinky and ring finger. Exactly two months after the initial injury, I had an MRI last week. The MRI results:

  • Impression:
    1 Intra-articular distal left radius fracture with volar tilt of the distal component. Nondisplaced intra-articular fragment involving the radiolunate articulation and distal radioulnar joint.
    2. Edema with suspected tear in the ulnar attachement of the triangular fibrocartilage.
    3. Erosion of the dorsal aspect of the lunate without edema.

In laymans terms – broke bone, piece of it broke off is cause of swelling. Tore one of the ligaments that hold bone to bone,. Proceed to talk with surgeon, do not pass Go, do not collect money, but give copay to doctor. *sigh* I see the orthopedic surgeon guy next week.

 

Wakeboard Camp!!

The highlight of my summer is coming. I'll be flying out to Appleton, WI and spending a week at wakeboard camp. Any procedure on my wrist will have to wait until AFTER my vacation, as I do have priorities and stuff. About a month ago, I was sitting at home, board off my butt. Was online and thought what fun it would be to go wakeboarding. Then after realizing it had been over 3 years since I last took a vacation, had this great idea. I searched for the better part of a weekend on "wakeboard camps". Many of them cater only to groms, and though I'm short and the size of one, I'm well above the age bracket there. I had contacted a couple different camps that were of interest of to me, and then decided on one. http://wakeboardingcamp.com The camp owners of this one seem like totally awesome hometown laid back type people. I've been in frequent contact with them to the point this trip will be like going to visit old friends. I've got goals for myself which include personal riding, but also learning the basics of proper edging, pop off the wake, etc. both for coaching kids/friends on wakeboards, but also a better understanding of the sport to help cross over students who come to snowboard the first time who are wakeboarders. Since it's my left wrist causing me grief and I'm normally a left foot/regular foot rider, at camp there's a distinct possibility I'll be perfecting my switch riding. I saved up for camp. The $855 (cheaper than most others) is a significant investment for me, but a lot cheaper, and IMO more fun than going to Disneyworld or something like that. Saving up for this trip will have entirely been worth it to me.

 

Betta gets large home

At work, I've had a betta fish for about 3-3½ years now. He's mostly royal blue but with some other color variations. He has been a good sport living in a 1 gallon plastic tank with no filter, heater, etc. I've wanted to get some other fish, so I picked up a 10 gallon fish tank at Walmart earlier this week. I'll be waiting until after my trip next month (3rd week of June) before adding some "friends" in the tank though. I want to get a water testing kit to make sure the water pH, etc all stays stable so all fish will live happily. For now, my betta has been swimming all over in his big new home. He seems very happy. One day I'll find the battery charger to my old school digital camera or save up for a newer one, but don't have pictures at the moment.

There's what's happening in my life summed up.



Published On: 5/26/2006
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What 2 animals would you breed
   [Results]
Get a Poll like this @ MySpaceSuport.com


Published On: 4/24/2006
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I awoke with a start one night to find that my left sock was missing. I hadn’t the faintest idea where it had gotten to because I could have sworn it was on my foot when I went to bed. I looked around the room and was oblivious to the pair of red eyes watching me as I looked for my sock. I looked in my closet and all I found was a pair of underwear and a sign saying ‘Look out for the spider!’ I’m not entirely sure why that’s there because I’m afraid of spiders and even the thought of one makes me shiver. But I shrugged it off and carried on my search. Finally I came across another sock that didn’t even match my plain white one. This one had a red stripe on it and had holes in it. Knowing that I’d look silly wearing only one sock I slipped that one on anyway and walked out the door.

To my horror there was a giant spider in the hallway. Seeing this spider made me remember the sign from 2 minutes ago. Oh well, I thought. The giant spider lunged at me but I rolled under it. It turned around and it shot a line of web at me but with my ninja reflexes I jumped over the line. That made the spider angry and it ran toward me but slipped on a Christmas catalog. Thank you Saint Nick. Taking that opportunity I jumped up onto the spiders butt and punched it right in it’s smug little face. To be totally honest that didn’t do anything but piss it off. It rolled over and stood back up. This time I was in trouble so I ran into my room and grabbed my knife and stabbed the spider right in the head. After realizing that it had just been stabbed in the head, turned to me and said, “What the hell! I was only playing. You didn’t have to stab me in my head!” It then ran out the window crying.

“What an odd way to start the day.” I thought.

I went into the bathroom to brush my teeth when I noticed that I wasn’t holding a tube of toothpaste but instead holding a tube of tiny snakes. So I threw that in the toilet and got out a new tube but that to had snakes. This could only be the work of one person. The evil witch Zorath. All of a sudden the room went dark and with a flash of light and a bang Zorath appeared in my shower. In a quick, lightning fast jab I turned the hot water on and watched as she melted away in my shower.

“Now that that’s done with.” I said, “I can brush my teeth.”

“Not so fast!” said a voice.

“What!” I said.

“Not so fast!” said the voice again. “You think that mere water can kill the almighty Zorath?”

“Damnit, I thought this was done with.” I said.

“Not quite.” said Zorath.

“Ok, come on out and kill me.” I said.

The door to the shower opened and there standing in a puddle of water was Zorath. She took only one step, which happened to be right on the soap, and fell right on her spine and died.

“Hmm…well looks like it pays to drop the soap.” I said.

With those last words I brushed my teeth, snake free, and went to school. Little did I know that this wasn’t the end of this weird day.

When I got to school I noticed that the building was an odd shade of green.

“What an odd shade of green.” I thought to myself and walked to the door.

Once inside I knew that today wasn’t over. All the people were actually quiet. Not a single person was talking. Well that’s not true, their lips were moving but no sound came out. Then I realized that I had my headphones still in my ears, I took them out and all the sound returned. But the sound was different. Everyone sounded like farm animals. I turned around and there was a kid listening to the sounds of farm animals on his stereo. I gave him a weird look and he turned it off.

“Sorry.” He said

“Whatever.” I replied and walked off.

I saw Christine sitting alone drinking a drink and went over to her and sat down.

“Hey, what’s up?” I said.

“Nothing, what’s up with you?” she said.

“A lot, today has been pretty weird lately.”

“Really, How so?”

“Well, I got attacked by a spider and a witch in less then 10 minutes and the school is green.”

“Wow, that’s pretty weird.”

“Yup, so I was wondering if maybe you’d like to go out sometime. Maybe Friday?” I asked.

“No way! You’re a psycho and no one likes you!” she said and dumped her drink on my head.

“Get a life creep!” she said and walked away.

“Geez it was just a question, don‘t have to freak out or anything.” I said to myself and got up.

The first bell rang and I went to my class. This was when the weirdness really started. I walked in and my teacher was dressed like a Martian.

“Mrs. Wilson? Why are you dressed like that?” I asked.

“Because, young earth child, the great Lord Hangman from Nebula Delta in the Random Galaxy is coming and I must be ready for the transport to his ship.”

“Um…ok.” I said and sat down.

The class seemed to go by extremely slow today. Literally, the clock’s second hand ticked once every 5 seconds. So I threw a paper ball at it and it ticked normally. The bell finally rang and I shot off to my next class which was weird because I’ve never shot off to a class in my life. I get to my class and my friend Cam was standing on his head. Two things were really weird about this.

1. I’m always the first out of the two of us to get to second period even when I walk and

2. Cam was standing on his head. I didn’t know he could do that.

The next thing I know is I’m sitting in my seat. I don’t even remember walking into class. I turn around to ask Justeen if she knew what was going on but she was asleep. Nothing that weird there, she’s fallen asleep in class before. So I poked her with a stick until I got bored and did something else. Then out of nowhere a hamster falls out of thin air onto my desk. It stands up and announces to me that his name is Todd and that he is, in fact, a hamster. Then just as suddenly as he appeared, he vanished. In fact it was the exact same way he appeared only in reverse. This is what he said.

“.retsmah a ma I dna ddoT si eman ym ,olleH” then he crouched down onto all fours and did a backflip into the ceiling. That was the funniest thing I saw that day and ran out of the room laughing while Mr. Rigby was rambling on about toenails and vitamins. I ran down the hall laughing and all of a sudden I tripped and got knocked out.

I woke up two hours later in the doctors office and the first thing I noticed was a hamster running in a little ball on the ground stopping every 5 seconds to count to 10.

“Todd?” I asked. The little hamster looked up at me and said, “My name is Bill, Todd is my brother though.”

“Oh…ok.” I said.

“Can I help you with anything?” asked Bill.

“Well let’s see, first off this has been one bizarre day and I’m getting a little sick of it.” I said, “I got attacked by a spider at 6:30 am, watched a witch die in my shower after turning my toothpaste into tiny shakes, the school is green, Christine thinks I’m a psycho, my English teacher is crazy, I’m talking to a hamster and now I’m in the doctors office and I don‘t remember how I got here! I don’t know, can you help!?”

“Well, no I can’t but I can say that it’s almost over.”

“Thank god.” I said, “I don’t think I can take anymore of this.”

Then all of a sudden the door opened and Bill went running out. The doctor, a real doctor, walked in and gave me my test results.

“I have brain cancer!? And I’m pregnant!? This seriously can’t be right.” I said.

“Oh oops, sorry, wrong file. Here this is yours.” He said and handed me my folder.

“I’m missing my mind and a loft sock. Yup that sounds about right.” I said.

“Here, take this clock and climb to the highest mountain and sing The Alphabet till the coo-coo bird pops out.” he said.

“Right and you’re a real doctor?” I asked.

“No…but I stayed at a Holiday Inn once.” he said and walked out the door with a smile on his face.

I went back to school and everyone was asking if I was ok but I didn’t tell them. All that was on my mind was where is my left sock? Then out of the corner of my eye I saw it, my left sock. It was running down the hallway being chased by a turkey sandwich. I ran straight for the sock and sandwich. I finally cornered the sandwich after it had eaten my sock. Thankfully the laws of everything obeyed the rules this time and I opened up the sandwich to find my sock in between the lettuce and turkey. I slipped it back on and went home.

That night I couldn’t help notice that my left sock had two red dots on it that looked a little like eyes, but I was to tired to care and went to sleep to have a freakier dream then what had happened that day.

 

::Soon to be a movie::



Published On: 4/18/2006
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For those that missed it, here is some results and facts.

This year the championships took place in the mountains of Vermont.  At Stratton Mountain Resort.

First off, Shaun White broke all known snowboarding records when he won the slopestyle event.  The slopestyle victory for the red tomato was his 12 consective win.  The kid is on fire.Volvo put two C70 convertibles up for the most valuable rider award.  Can you guess what male won?  Shaun White got a new ride as well as Hana Beamen.  Ski-Doo also put to new sleds up for grabs for the Outstanding Rookie Award which went out to Chas Guldemond (who almost took top spot from Shaun...) and Ellery Hollingsworth.  Mathieu Crepel was crowned the global ticket to ride (TTR) tour men's champion.  Congrats Mathieu.

shaunvolo.jpg 
Shaun White
skidoo.jpg
Chas and Ellery
©2006 Robb Farrington

The Burton Open started off Friday night with the Quarter Pipe.  It was a night session which meant that the spectors stood out in the freezing cold to cheer on the riders. Danny Davis won it for the mens and Hana Beamen for the females.  Pat Moore and Junko Asazuma grabbed the highest air to take home $2,500 each.
qpipemen.jpg
Men's Quarter Pipe

qpipegirls.jpg

Woman's Quater Pipe
©2006 Robb Farrington

Pipe-girls.jpg
©2006 Robb Farrington
Saturday was halfpipe contest with something over 15,000 spectators out helping the vibe for the riders.  Shaun White looking like he was still in Torino took home first place and Torah Bright winning her first ever US Open medal took home first for the females.

MensPipePodium.jpg
men's pipe  ©2006 Robb Farrington

Sunday, the last day of the championships, hosted the final contest.  Slopestyle was once again taken down by Shaun White.  Chaz Guldemond almost gave Shaun a run for his money placing second and Jussi Oksanen won the Snickers Best Trick for $5,000 as well as placed third.  Young 17 year old Spencer O'Brien did a repeat of last year to finish just behind Hana Beamen for second place and super young 15 year old Jamie Anderson took home third place.  Tara Dakides won the Snickers Best Trick with a backflip melon grab for $5,000.
MensSlope.jpg
Men's Slopestyle left-right Chas, Shaun and Jussie
WomensSlope.jpg
Woman's Slopestyle left to right - Spencer, Hana, Jamie
©2006 Robb Farrington



Published On: 3/21/2006
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AGAINST f*ckING ANNOYING a**holeS SENDING CHAIN MAILS TO EVERYONE, READ THIS!

Hi


I am suffering from a fatal disease, aweful school results, virginity, of fear of being kidnapped and killed by anal electrocution, and of feeling guilty cause I don't forward like 50 f*cking billions of chain mails sent by people who are stupid enough to think that if they forward it all, a little six-year-old girl stucked with an arm in her ear, living in Bangladesh is gonna make enough money to get an operation so that her parents don't sell her to a horror museum.

Are you idiot enough to believe that Bill Gates will give 1000$ to each person who will forward "his" e-mail? Are you a natural a**hole or have you caught fire when you were young and your parents had to hit you with a shovel to extinguish the flames?

Oooooh listen to this onw! If I read all that dumb stuff and make a wish, I will get all the boys that I want..right...

Yea, so the malefic imp is going to sodomize me while I'm sleeping if I don't forward this chain mail that was begun by Jesus in year 5 and that was brought to Canada by Jacques Cartier and that if it continues till year 3000, it will be in the Guiness Records for the longest stupidity chain.

If you really want to send me something, at least make it interesting.

I received every possible kind of boring message such as: "Send this to 50 persons and an extraterrestrial will receive 5 cents after every 90 fowards." Tell you what, I f*cking don't care.

Try to think for a moment, and see to what you contribute, it's probably to your own unpopularity.

THE 4 PRINCIPAL CHAIN MAIL

**** First type **** (Scroll down)



Make a wish!




Seriously, make a wish!!!




STOP!

Now, so that you feel really guilty, see what I will do. First, if you don't send this to 5096 people in 5 seconds, a diabolic goat will rape you and then dump you down a building in a mountain of shi*t. And it's true!! Because THIS letter is not like all the other ones. This one is TRUE! Seriously, this is how it works: Send this to 1 person, 1 person will be f*cking angry after you. Send this to 5 people, 5 people will be f*cking angry after you. Send this to 10-20 people, 10-20 people will be f*cking angry after you and may be working out a plan to kill you.


**** Second type ****

Hello and thank you for being dumb enough to read so attentively this piece of junk. See, there's a little boy in Afghanistan who has no arms, no legs, no parents, even has no testicles. The life of this kid could be saved, cause every time this e-mail is sent, a dollar is given to the One-Armed Kids Fundation, Unijambist and Unitesticles of Manicouagan. Oh! And don't forget that we have absolutely no means to know the number of e-mails that are sent and that all of this is only shi*t. So, do the following stupidity: Send this e-mail to 5 persons in 47 seconds. Don't forget that if you accidently send it to 4 or 6 people, you're gonna die instantaneously. Thanks again!

**** Third type ****

Hi! This chain mail exist since 1897. This is incredible because computer didn't exist at this time. Also, there probably didn't have idiots like now who had nothing better to do. Here is how it works: Forward this to 15 067 persons in the next 7 minutes or something horrible will happen to you. Example:

*Strange story*
Bob Wong was coming back from school on a nice Sunday afternoon. He had recently received this letter but had ignored it. He stumbled on a 2 cm stone, fell in the sewers, has been sucked in a pipe into a very-brown-dirty-and-smelly-tidal-wave and then fell down a 200 floor building. Not only did he smell very bad, he was dead! This could happen to YOU!

**** Conclusion? ****

If you receive a chain mail that threaten you of making you lose your luck or your I.Q. for the rest of your life, delete it. If it's funny, forward it. Stop annoying people by making them feel bad about a leprous of Botswana who has no teeth, who has been fastened to a dead elephant during 27 years, and that his only chance to survive is the 1 cent that he is gonna get after each sent e-mail.

Well thank you, Have a nice day...

Published On: 3/17/2006
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Snowboard.com News: The Tournament
By: snowboard.com


header.jpg

April 2nd 2006


Event brief
 

On April 2nd 2006 Canada Olympic Park in Calgary, Alberta will play host to The Tournament. This new twist on the team challenge event format will pit team against team in a battle where strategy, skill, and an ability to ride all types of terrain will be the keys to success. Each team rider will compete in one of the three arenas - the quarterpipe, the jump, or the urban jib.  All sessions will have cash prizing for the top three finishers.  The team with the best overall results will take home $6 000 cash, as well as prizes worthy of THE TOURNAMENT CHAMPIONS!

 

Competition OUTLINE

 

THE TOURNAMENT offers Canada’s up and coming amateur talent the breakthrough opportunity to compete with top pro riders to vie for cash and bragging rights. This team challenge competition will require a rider from each to compete in one of the three arenas. Riders will compete in 90 min. sessions against members of the opposing teams. Team members will not be competing against each other. Teams will consist of 3 riders. Each rider must compete in only one of the three arenas of competition. A maximum of 35 team entries will be allowed. This will ensure each session will afford riders ample opportunity to showcase their quiver of tricks.

 Strategy is the key to this competition as teams choose which member competes in each arena. For a team to be awarded the title of THE TOURNAMENT CHAMPIONS they must excel in all 3 arenas over the course of the entire day of competition from frozen morning jibbing to slushy afternoon quarterpipes.  Properly choosing when to exploit your teams’ strengths will make the difference between

success and failure.


 

 

THE Courses

Riders will be presented with terrain and obstacles designed to challenge and inspire all levels of competitor. THE TOURNAMENT will consist of three arenas - the Quarterpipe, the Urban Jib, and the Jump.

 

The Quarterpipe will be a 22’ high monster with wallride and jib options.  Riders will be judged on all the features of this unique quarterpipe. Giant airs will be necessary, but you must slay the entire beast to take the top spot.

 

The Urban Jib will demand versatility and creativity. This unique course will consist of a gauntlet of rails, boxes, wallrides, ledges, bombdrops, and a chimera. 

 

The Jump; The simplest of all the competition arenas. This 50’ straight jump will provide riders the opportunity to display their entire repertoire of tricks.  The jump will have multiple takeoffs.  Booters, floaters, and something out of the ordinary for the true combatant. 

 

STRATEGY

 

To win The Tournament each team will need to employ a strategy unique to their team that takes advantage of the team challenge format.  Each session will consist of a maximum of 35 competitors, each from different teams.  Points will be awarded to each competitor for their final placing in each session.  Teams will accumulate points for each session. The team with the highest points total from all the sessions will be the overall TOURNAMENT CHAMPIONS.  Teams must choose who will compete in each arena.  Alberta in the springtime can be hazardous and icy at 11am, and windy and too soft in the afternoon of the same day. Choosing which team member can ride the best in the varying conditions will be vital to success.  Although, it has been known to snow three feet in 24hrs in April in Calgary.  Teams will need to be prepared to attack the courses and defend against Mother Nature’s offensives. Preparation and strategy will play a part in the outcome of The Tournament.


SCHEDULE

 

April 1
   
12 noon - 3pm              Practice
    8am Start                    Preparty

April 2
   
8am - 11am                     Registration/checkin 
    9am - 10am                     Practice
    11am                                 1st session
    1PM                                   2nd session
    3PM                                   3rd session
    5PM                                   Awards
               

                      

LIFESTYLE

 

Spectators are encouraged to grab a BBQ lunch and catch some rays on the deck, or if you are looking for action, try one of the free demos available in the event village at the base of the hill. The wild at heart will find elation and frustration in the snowskate mini park.   And the die hard rider can catch the last runs of the season in the COP terrain park and boardercross course; All this while DJ’s and riders spin the first day of April away.

 

The PARTY

 

Saturday night April 1st.  Celebrate a good day of practice. Talk about all the tricks you stomped and plan tomorrows attack. All while you watch some videos, dance with coyotes, and enjoy life with your friends.  

Location TBA

 

ENTRY FEES & PRIZING


Entry fees will be $225 per team of three.  Each team must consist of three riders.  There are no age groups or gender categories for this competiton. Everyone will compete on a level playing field for the $6000 CAD. However, there will be a prize package for the top female team and the top team under 18 years of age.  These prize packages will each have a retail value of $3000.  Teams can register online at coda.ca or on April 1st from 9am – 4pm and April 2nd 9am – 11am at Canada Olympic Park.  First come, first served. A maximum of 35 teams will be allowed entry. All competitors must have a valid CSF or affiliated provincial membership.

 

NOTE:    Teams eligible for the female team prize pack must consist of all female riders. Teams eligible for the under 18-prize package must consist of riders under 18 years of age on the date of competition. No exceptions and you must have valid proof of age. All competitors under 18 will also require a parent’s signature in order to compete (waiver and release of liability).

 

Prizing for the sessions will be $1000 / $650 / $350 CAD to the top threeriders in each session as decided by the judges.  This prizing is individual based, and is not a team prize. If you want to split it with your team that is your choice. The Overall Team prize of $6000 CAD will be divided into three equal amounts to each member of the winning team.

Published On: 3/13/2006
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Despite the warmer temperatures, Coors Light Triple Challenge is going off. The action started this morning with the half-pipe competition in the Pickle Super Pipe. The sun is even trying to peek out to watch the competition! Over on Smart Alec the build for the Oxy Rail Jam and the Mars Big Air continues, a huge thank you to everyone who’s been putting in time moving all that snow around (not to mention the crew that helped make all that snow in the first place). The competition is fierce and but the fun is only beginning – make sure you get up here to check it out!   

Results to follow.....

For up-to-date photos of the action and the complete schedule check out www.triplechallenge.ca!


Published On: 3/9/2006
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Well... the Olympic Snowboard Parallel Gaint Slalom is now over.  Here are your results.

For the mens:

schoch.jpg
Gold Medal winner Philipp Schoch (R) of Switzerland and Silver Medal winner Simon Schoch (L) of Switzerland (Photo by Donald Miralle/Getty Images)

1. Philipp Schoch (SUI)
2. Simon Schoch (SUI)
3. Sigfried Grabner (AUT)

For the woman's...


Gold medal winner Daniela Meuli of Switzerland celebrates in the Womens Snowboard Parallel Giant Slalom Finals (Photo by Clive Mason/Getty Images)
Gold medal winner Daniela Meuli of Switzerland celebrates in the Womens Snowboard Parallel Giant Slalom Finals (Photo by Clive Mason/Getty Images)

1. Daniela Meuli (SUI)
2. Amelie Kober (GER)
3. Rosey Fletcher (USA)


Published On: 2/23/2006
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Snowboard.com News: Olympic Snowboard Cross
By: snowboard.com


For the past two days Snowboard Cross made its big debut in the Olympics.  For those of you that missed it, here is a break down of what you missed.

The mastermind who built the Olympic Snowboard Cross is Canadian Jeff Ihaksi.  The course runs 700 metres long, with a vertical drop of 175m.

How it works is that competitors first do 2 time trails to be seeded.  This means that the riders get to do two runs by themselves on the course being timed.  For the men's, 36 men got two runs and the top 32 wil be seeded into the finals which means 4 men will be dropped.  The finals are when four guys at a time get seeded into heats, and the two riders that make it down first out of the four get to move on to the next round, the other two are knocked out of the competition.

USA got another gold for the Men's Olympic Snowboard Cross as Seth Wescott just beat out Slovakia rider Radoslav Zidek.  Seth was later quoted for saying "I think snowboarding is becoming part of the heart and soul of the Olympic Games!"

wescott.jpg
Seth Wescott of the United States celebrates his gold medal in the Mens Snowboard Cross Final © Getty Images

Final results:
1. Seth Wescott (USA)
2. Radoslav Zidek (Slovakia)
3. Paul-Henri Delerue (France)
4. Jordi Font (Spain)


Regarding the female Olympic Snowboard Cross, the females had a strong battle and during the finals young USA rider Lindsey Jacobellis took a huge lead.  On the second to last jump Jacobellis decided to show off a little by tricking out a method only to bail on the landing giving the gold medal Tanja Frieden.

Frieden.jpg The final results for female Olympic Snowboard Cross:

1. Tanja Frieden (Switzerland)
2. Lindsey Jacobellis (USA)
3. Dominique Maltais (CAN)
4. Maelle Ricker (CAN)
Tanja Frieden © Reuters

Published On: 2/17/2006
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